Tools used across projects include industry-standard software such as Maya, Nuke, Arnold, and other professional production pipelines.
Private Work
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3D artist and motion graphics designer with 3 years of experience in creating digital content and specializing in post-production software such as Nuke, Autodesk (Maya, Arnold, etc.), and Adobe Creative Cloud (After Effects, Photoshop, Premiere, etc.). I have a strong ability to adapt to new technologies and a solid commitment to continuous learning of new design tools. I excel in visual design and creative direction, with a strong attention to detail and a constant pursuit of innovative and aesthetically driven solutions.
PROFESSIONAL EXPERIENCE
3D Lighting, Compositing and Post-Production
23Lunes Studio, Barcelona (on site) (July 2022 - November 2024) (April 2025 - November 2025)
Lighting, compositing, and post-production of final assets for advertising campaigns in videogames and television.
Learning and adaptation to AI-driven production workflows.
Research and development of creative solutions to address the specific challenges of each campaign.
3D Generalist
Nelli Team, Barcelona (online) (January 2024 - March 2024)
Creative design and 3D development of the interactive background for a children's mobile and tablet application.
"Best No Budget Film" at Dreamer's Short Film Festival.
Honorific mention in "Best Production Design" at Tokyo International Film Festival.
"Best Animated Short" at Halicarnassus Film Festival.
Honorific mention in "Best Student Film" at Cinematic Europe Film Festival.
Honorific mention in "Best Student Filmmaker" at Eastern Europe Film Festival.
"Best Short Film" at Houston Underwater Film Festival (HUFF).
ADDITIONAL INFORMATION
Languages
Catalan (Native)
Spanish (Native)
English (Intermediate/Advanced)
Volunteering
Collaborator at Sants-Montjuïc Radio on the program "Estem Dins", Barcelona, 2019 – 2020.
Transport
Driver's license.
Own vehicle.
SOFTWARES
23Lunes Studio
During my three years at 23Lunes, a high-end 3D animation studio specializing in advertising, I contributed to a wide variety of campaigns for video games and television. My work focused on lighting, compositing, and post-production of final assets, ensuring each project met the studio's high standards of quality.
I actively engaged with AI-driven production workflows and explored creative solutions tailored to each project. My technical toolkit included Maya, Arnold, Nuke, After Effects, and Unreal Engine, which I used to bring concepts to life with precision and artistic vision.
Here are some highlights of the projects I contributed to at 23Lunes:
Explosive Love tells the story of a lonely and sad pufferfish who desperately searches for love. That search seems to come to an end when one day he meets a very special character.
During my final year of university, I had the opportunity not only to study in London at Escape Studios, but also to direct my own short film. It was a unique experience to which we dedicated countless hours. Together with my amazing team, we managed to complete the short film in just two months, from the first sketches to the final composition. During my time in London, I worked on and improved many disciplines, including basic concepts of modeling, rigging, and animation. Additionally, it became my gateway into the world of lighting and compositing, where I had an incredible time.
Explosive Love Animatic
Multiple Awards
Explosive Love has also received multiple mentions and awards from several international animation festivals. These include:
🏆Best Short Film at the Houston Underwater Film Festival
🏆Honourable Mention in the category of Best Student Filmmaker at the Eastern Europe Film Festival
🏆Best No Budget Film at Dreamer's Film Festival
🏆Honourable Mention in the category of Best Production Design at the Tokyo International Film Festival
🏆Best Student Film (Hon. Mention) at the Cinematic Europe Film Festival
🏆Best Animated Short at the Halicarnassus Film Festival
🏆Best Student Film (Hon. Mention) at the Cinematic Europe Film Festival
Awards Gallery
Nunna
Nunna is a 3D animated fantasy short that follows Sayani, as she ventures deep into an ancient temple hidden within the jungle. Guided by mystery and courage, she discovers a place where her past and future are carved into the sacred stones.
Nunna was our final degree project at La Salle University in 2022. It was a project that posed a major challenge due to its technical complexity. During the production of Nunna, I learned both basic and intermediate rigging, being the only rigger on the project. I created the skeleton for both characters as well as for the Aztec calendar. Even though I wasn’t specialized in this area, I learned a great deal about rigging and animation, which significantly broadened my understanding of a 3D animation pipeline.
Below is a showcase of the main character's rig:
Monster's Room
During my time at the 23Lunes studio, I had the opportunity to create an individual and experimental project to practice and improve my skills as an artist. Although the main goal was to develop my lighting and compositing abilities, I also took the chance to strengthen other skills and further train my creativity.
For this project, in order to create a fun artistic challenge, I decided not to write a script. Instead, I built each shot improvisationally, letting one lead naturally into the next. This approach gave every shot a narrative purpose while maintaining an intriguing dynamic in which the next movement remains unknown.
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